There’s a lot to learn in this game outside of the controls and I wish it would do a deeper dive on tuning for folks who are new to racing sims. I find tuning, for example, to be especially important in Project Cars 2 as the base settings feel a bit slippery and many would benefit from it. If you’re a newcomer, though, it could be a bit intimidating if you have no idea what you’re doing.

It’s like you’re peering at your house through an ancient webcam. It also would have been nice if Project Cars 2 had a thorough tutorial to explain its various systems.

  • The game supports up to 12 online players as well as single-player mode.
  • There are plenty of side mission challenges, and bonuses for doing things like going as fast as possible past speed traps.
  • You can drive around freely, however, along the coast of southern France and northern Italy.
  • Basically the game is like Grand Theft Auto except you come by your cars FileZilla more or less legitimately, and you can’t get out of them and walk around.

Country roads are wonderfully winding; leaving them and rushing through the fields is a thrill. It is beautiful enough to leave you belting out Jerusalem and bringing you dangerously close to quoting Shakespeare in a game review. Even the sheep are rendered with such care that their AI drew plaudits before launch. The real Britain, of course, hasn’t had it easy in recent years.

This is all rendered on the Switch screen, though the low-res camera means things can be a bit fuzzy and dark. This is especially true of moving objects like, say, an angry dog. It doesn’t present much of an issue if you’re playing on the Switch in portable mode, but the IRL elements of the game don’t look very good blown up on a big television.

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The leafy villages of long drives and 4x4s have come to stand for the anti-metropolitanism of Brexit; Edinburgh, the map’s biggest city, has also become associated with the hard-fought arguments of Scottish independence. But the biggest issue with Home Circuit is how prohibitive it is to play multiplayer.

When this all works as it should, Home Circuit is incredible. Yes, the racing is simpler than past Mario Karts, and it’s missing things like the gravity-defying Rainbow Road or the wonderful downhill track Mount Wario. But what you get in their place is amazing in a different way. The most notable thing is how fast and easy it is to make levels.

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In fact, the requirements are so much that I wasn’t even able to test it out. In order to play the game with another person, you both need a Switch and an RC kart. I understand some of the logistical reasons for this, but given how multiplayer-focused Mario Kart has always been, it’s still disappointing. I’m not sure why there isn’t at least a split-screen option for those who want to pick up multiple karts. One of the great things about Mario Kart 8 Deluxe on the Switch was how easy it was to set up an impromptu match with friends.

The game instantly recognizes when you do something like move a gate, so tweaking your track is as intuitive as getting up and moving things around. It’s hard to overstate how the tactile nature of level design makes the process so much easier — and more importantly, it’s fun.