Intro

Welcome to your Pokémon Black and White in-game grade listing! The objective of this list is to rate every Pokémon in Unova in one of the six tiers, from S to E, every vaguely discovering its viability. The major variable under which each is rated is efficacy; a Pokémon that’s effective supplies faster and easier solutions to major battles, which include Gym Leaders, Elite Four members, and N and Ghetsis at the Pokémon League, than ones who are ineffective. Pokémon in higher positions, including fast and A, are thought to be very effective, while people in lower tiers, such as D and E, are believed not very efficient.

Which will be the tiers?

You’ll find 6 tiers on this listing:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Why is a Pokémon at a sure tier?

Pokémon are rated under the following five variables:

  • Availability: This really is how ancient a Pokémon becomes accessible in the game and how hard it is to find (read: encounter speed ). Does it require considerable backtracking, need HM moves, or only have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one at the Relic Castle, in Addition to catching Water-types, Cobalion, or Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of great significance for an efficient playthrough. If a Pokémon has greater studying, it is frequently considered a higher position.
  • Stats: Even a Pokémon’s stat supply is critical for its success. Does the Pokémon have a stat supply that complements its movepool as well as typing? If a Pokémon includes a stat supply that favors both its typing and movepool, it’ll frequently be greater on the tier list. Generally, that a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up along with TM/HM) is critical. What moves does the Pokémon obviously get and could possibly acquire? Unlike with previous games, TMs are of unlimited usage and so have no opportunity cost. With that being said, in case a Pokémon needs a TM found at a detour away from the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it’ll be hauled down a bit.
  • Major Battles: Important battles include Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How can the Pokémon contribute to these conflicts? A Pokémon that leads to many important battles will often be seen greater than those who do not.

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What tools is that the participant permitted to use?

The player is permitted to use any legitimate means inside the cartridge for completing the game economically. The participant is only allowed to trade to evolve Pokémon and never to receive outside help differently. Keep in mind that things have opportunity costs related to them and may negatively lead to a Pokémon’s position if it takes plenty of items, for example two or even more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Each Pokémon was typically on par with all the major Trainers’ levels, at most outleveling their genius by two levels. Reasonable levels in the Elite Four normally vary between 48-50.
  • Most evaluations were done with five-member teams, even though it is notably more optimal to run four or less, as they will have more experience and readily outlevel opponents.
  • Lucky Egg was fully allowed and necessary for larger teams to achieve appropriate levels.
  • Across the Unova area, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They’re used to reach the aforementioned amounts for the Elite Four when using larger groups.
  • Tampering with the clock to get items or Pokémon which can only be purchased in certain seasons has been completely allowed and did not negatively affect some Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that is exclusive to post-game (like the Stone Edge TM) was not considered for its Pokémon’s viability.

S-Tier

Reserved for Pokémon that possess the highest levels of efficacy. Pokémon inside this tier can OHKO or 2HKO an overwhelming bulk of foes, limit the amount of attacks used against them, and operate with minimal dependence on things to defeat opponents at equal levels. These Pokémon typically appear ahead of the late-game, and also any defects they are completely made up by their benefits.

Darumaka

  • Availability: Early-game (40% opportunity to appear in Route 4).
  • Typing: Save Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for neutral damage and is hit super effectively just by Clay.
  • Stats: Darumaka is fairly fast, and its own high Strike revved up by Hustle lets it hit every foe tough; its shaky bulk is mended by Eviolite. As a Darmanitan, it strikes even more difficult, is far faster, and has enough bulk to take impartial hits well and even prevent OHKOs from super effective moves. Hammer Arm comes upon evolution, and Superpower is learned at level 47. TM-wise, it could be taught Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which can be Great for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, although it needs Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, together with Drayden/Iris falling to Belly Drum. At the Elite Four, it may use Belly Drum strategies again to sweep all but Marshal.
  • Additional Remarks: Although Hustle may be annoying, most of the misses aren’t deadly; it does not prevent Darumaka from becoming one of the best options for an efficient run of the matches.
  • Typing: Very few foes resist Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception. Its Earth scanning gives it the resistance to Elesa’s Volt Switch, while its evolution’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: As a Drilbur, it has a great Attack stat and decent Speed, although its bulk is not as impressive. As an Excadrill, it increases an important increase in Strike and HP, allowing it to survive most impartial and some super powerful motions. Excadrill’s foundation 88 Speed enables it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it will be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at par 42. It can be educated X-Scissor and Substitute via TMs.
  • Major Battles: It is effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four without Marshal by simply utilizing Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (particularly if you’re playing at Black, as it can use N’s Zekrom as setup bait).
  • Additional Remarks: Drilbur ought to be developed at par 33 to learn Earthquake a little earlier, which is boosted with Soft Sand out of Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and consequently is highly advised to grab, even when procedure is irritating.

Scraggy

  • Entry: Early-game (20% chance to appear in Route 4).
  • Typing: Although it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each of the Elite Four associates barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it problems since a Scrafty, but you must have Speed EVs into outspeed some lower risks.
  • Movepool: its only STAB movement is Faint Attack till it learns Brick Break at level 20. It can be taught Payback at par 23 to take advantage of its low speed. High Jump Kick level 31 and Crunch at level 38 are the most powerful STAB moves. TM-wise, it may be educated Work Up and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, although it needs Eviolite for them since a Scraggy. In addition, it works nicely against every Elite Four member bar Marshal and is helpful against N and Ghetsis.
  • Additional Comments: The combination of a powerful movepool and decent typing that threatens a good deal of major opponents makes Scraggy a very good selection for a run of the matches. Always use one with Moxie over Reduce Skin.

A-Tier

Reserved for Pokémon whose efficacy in terms of finishing the sport is thought of as rather large. Pokémon inside this tier have the ability to OHKO or 2HKO a lot of foes and aren’t very reliant on things to be successful, but they either have some visible defects that harm their efficacy or have their usefulness counterbalanced by a late arrival.

Archen

  • Availability: Mid-game (Get Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at level 25).
  • Typing: Rock / Flying gives it five flaws, though just Rock is common. Archen’s only actual losing matchup is contrary to Elesa; it is good elsewhere.
  • Stats: Archen has fantastic Attack coupled with good Speed and Special Strike, but it’s lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 crimes with great 110 Speed. The two Pokémon should be careful however, since their Defeatist ability halves their crimes at 50% or less HP.
  • Movepool: It starts with Ancient Power (it’s possible to instruct Rock Tomb via TM) and finds Acrobatics (its best movement ) three levels later at 28 to replace Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), and Rock Slide via TM.
  • Major Battles: The line’s sheer power means it works well in most significant conflicts save Elesa, even though it must stay healthy to prevent Defeatist. Against end-game risks, if it does not OHKO that a foe, that foe will frequently come near knocking it to Defeatist scope (a good deal are 2HKOed by Acrobatics).
  • Additional Comments: Archen is still one of the strongest Pokémon to use, but Defeatist holds it back.

Axew

  • Availability: Late-game (20% chance of encounter in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is just resisted by the rare Steel typing. Ice- and – Dragon-types that are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, because it resists GrassFire, Water, Fire, and Electric.
  • Stats: It owns really higher Attack (particularly as Haxorus), fantastic Speed, and okay defensive stats. However, since an Axew, it’s a small bit delicate. It may also learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating policy as Haxorus.
  • Major Battles: You ought to possess Fraxure for Brycen. It is capable of sweeping all significant fights that are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 combined with N and Ghetsis because of its rotating coverage.
  • Added Comments: Regardless of coming late, Axew is really a great Pokémon to utilize, as it can sweep every major fight left, with Mold Breaker being the favored ability. Its policy such as Brick Break, Rock Slide, and X-Scissor can be rotated to suit major battles. Its Slow experience growth rate is fixed with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20% likelihood of experience in outer portion of Pinwheel Forest).
  • Typing: Struggling hits common Normal- and Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super efficiently.
  • Stats: It’s high Attack and HP and okay defenses as Conkeldurr, but it is a little bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: This will initially rely Low Kick and Rock Throw. After evolving, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback by TM.
  • Important Battles: It does nicely against Lenora and can succeed against Burgh if it is evolved at that point.
  • Additional Comments: Conkeldurr remains useful prior to the Pokémon League, in which it drops off because of unfavorable matchups. But, Conkeldurr still strikes approximately 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, as they have almost the identical ability, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the identical degree upward learnset.

Lillipup

  • Availability: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
  • Stats: The Lillipup line has strong stats except for Specific Attack, with Stoutland having 100 Strike, 80 Speed and 85/90/90 majority. Return through TM at Nimbasa City is your line’s best STAB assault as soon as they possess high friendship, and the Setup TM could be practical to enhance offensive stats.
  • Major Battles: The Lillipup line has a solid showing in all significant battles, as several competitions withstand Regular, and Ghost- as well as the rare Steel-types are handled by Crunch and Dig. Setup might assist the line sweep some fights out of Elesa onward.
  • Added Remarks: Lillipup is always a great Pokémon to get Gym Leaders however is too reliant on Work Up boosts to do its job in the Pokémon League. Get the crucial Spirit capability as Lillipup, since it turns out to Intimidate as a Herdier onward, letting the lineup take physical strikes better.

Oshawott

  • Entrance: Starter, Nuvema Town.
  • Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
  • Stats: Oshawott’s lineup has combined attackers with typical Speed and adequate majority.
  • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf in the future. The line also gets Grass Knot, Dig, and Return as mid-game TMs, also Megahorn could be relearned as Samurott.
  • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, and the line can beat Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it is expensive.
  • Additional Comments: Oshawott is your very best newcomer to pick, as its own Water typing and strong moves make it even more consistent in major fights compared to other starters.
  • Typing: Water typing is very good for most Gyms aside from Drayden/Iris, being successful against Clay and neutral elsewhere.
  • Stats: Even the monkeys have all-around great stats, most especially 98 offenses and 101 Hurry.
  • Movepool: Water Gun reaches the great Scald at level 22. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
  • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage handles nearly everything else.
  • Additional Comments: Panpour’s Water typing and broad coverage allow it to beat most Gym Leaders, however it is still reliant on Work Up promotes for your Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.

Petilil

  • Availability: Early-game (35% chance to show up at Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
  • Typing: Grass enables it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and also Poison-types generally pose a threat to it.
  • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high speed and Special Attack, with its Distinctive Defense also raised by Quiver Dance. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Major Battles: Like a Lilligant, it can sweep each significant fight by setting up Quiver Dance; nonetheless, in some cases, it should use Sleep Powder to acquire boosts safely. Additionally, it needs a lot of fosters to carry down a lot of teams that have Grass-resistant Poémon.
  • Additional Comments: Once it learns Giga Drain, evolve it before degree 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City building. Though Petilil can overpower all major fights, it requires a great deal of Quiver Dance promotes to beat resistant foes, as it relies solely on Grass-type STAB moves. Own Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll capacity, is at level 15, and has 20/20/20/31/20/20 IVs.
  • Typing: Rock typing lets the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more immune to the typical Normal-types.
  • Stats: The Roggenrola lineup members are bodily tanks, but they are extremely slow. As a Gigalith, it has a fantastic 135 Strike stat combined with high general bulk. Should you keep it unevolved for 2 levels, it picks up Rock Slide at par 27, which conveys it into Stone Edge at 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous could be taught via TMs.
  • Major Battles: The line is a fantastic option for both Lenora, Burgh, also (if it is the only Pokémon from the party so that it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes neutral end-game aims with Stone Edge and manages N rather well, especially with putting up Iron Defense on Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter having Earthquake.
  • Further Comments: Gigalith remains useful before the Pokémon League, in which it falls off due to adverse matchups and restricted targets to hit with STAB moves. It may make decent use of Hard Stone and Quick Claw.

Sandile

  • Availability: Early-game (Route 4 from degrees 14-18 at a 40% experience rate). Krookodile has great 95/80/70 majority, 117 Attack, along with 92 Speed.
  • Movepool: Level 14-15 Sandile begin using Bite, which is more preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be staple STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it broad policy. It is wise to hold off on expanding Krokorok for eight amounts to acquire Earthquake at level 48 instead of par 54 as Krookodile.
  • Important Battles: The Sandile lineup has a strong showing in all major battles, even ones where it’s a disadvantage, thanks to Moxie and great Speed. It could sweep Elesa with Rock Tomb and Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding to the line but still workable.
  • Added Comments: Krookodile is among the very best late-game sweepers readily available, using its STAB moves having few answers. Moxie helps this and makes it incredibly powerful once it has Earthquake.

Sawk

  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
  • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal and Caitlin.
  • Forged: Sawk’s high Attack and speed, coupled with acceptable bulk, make it an Exceptional sweeper
  • Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat through the sport, using TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk upward at level 33 allow Sawk improve its Attack.
  • Major Battles: Sawk wins conveniently against Lenora but needs Setup or Bulk up to sweep most of the other Gyms. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
  • Further Comments: Sawk is quite effective from the box, however STAB motions are resisted fairly frequently, and its decent defensive stats do not hold up as well towards the conclusion of the match. Sturdy is your favored ability but not required. Try to grab a Sawk at par 17 from shadowy bud to begin with Low Sweep.

Throh

  • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
  • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
  • Stats: Throh possesses high Attack and HP along with great surveillance and Special Defense, but it’s quite slow.
  • Movepool: It’ll have Seismic encounter upon being caught and, dependent on degree, Vital Throw (otherwise heard at level 17). Bulk Up comes in level 33 and Superpower at level 49. TM-wise, it can be taught Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
  • Important Battles: Throh is actually useful against Lenora. In addition, it sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal reliably, while Shauntal gets her team swept by Throh, minus Cofagrigus, if you cure it up a couple of times. It is also useful against N and Ghetsis, since it could take down a few of their Poémon readily.
  • Additional Comments: Throh is great for most major struggles, but it’s overall dependent on many Bulk Up boosts, which becomes problematic in the Pokémon League. In White, it is possible to locate a flat 17 Throh rather easily by entering shadowy grass using a level 17 Pokémon in the lead and with a Repel. Throh usually can set up only 2-3 Bulk Ups in the slightest, because its low speed usually means that it will frequently take a strike before doing anything.

B-Tier

Reserved for Pokémon whose efficiency concerning completing the match is considered to be high. Pokémon in this tier can OHKO or 2HKO an unbiased amount of foes and might take a bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but either have several flaws holding them are encountered fairly late.

Dwebble

  • Entry: Early-game (Desert Resort, 10 percent, amounts 20-22).
  • Typing: Bug/Rock Reading is peculiar, giving only weaknesses to Water-, Rock- (common), also Steel-types. Matchup-wise, Dwebble has advantages contrary to Elesa, Skyla, Brycen, Grimsley, and also, to an extent, N. It shouldn’t be utilized against Clay and Marshal.
  • Stats: Dwebble has great base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great overall bulk and excellent Attack, but can be sluggish at foundation 45 Speed.
  • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns into a somewhat speedy sweeper.
  • The lineup defeats Clay’s Krokorok and readily sweeps the previous 3 Trainers with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of particular motions, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.

  • Additional Remarks: Dwebble is a Pokémon with several very good matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full health, whereas Shell Armor blocks crucial hits; both are amazing.

Ferroseed

  • Availability: Late-game (20 percent chance to show up at Chargestone Cave).
  • Typing: Steel-type provides Ferroseed a huge amount of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it does make it good against Water-type traces, especially the Seismitoad one. It does dread Fire-types, though.
  • Stats: The Ferroseed line possesses great surveillance and Special Defense, acceptable Attack, and very low rate, making it usually go last.
  • Movepool: It must know Metal Claw and Gyro Ball upon being caught and, depending on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at level 46 for greater PP. Payback could be heard naturally or via TM.
  • Major Battles: Ferroseed can succeed against Skyla, but it needs a lot of Curse promotes to beat her. It also does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can beat Grimsley’s team by placing up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. But it fights against Marshal. It may also defeat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
  • Additional Remarks: Ferroseed’s great typing makes it useful against many major struggles, but its low Speed usually means it will always take a hit before doing any such thing. It is also reliant upon Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a fantastic idea, as it and Iron Barbs will harm contact transfer users for 1/4 of their HP.

Joltik

  • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
  • Typing: Electric typing allows it to handle all Flying-types (most especially Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super effectively and also makes Ground-type moves neutral. However, foes’ Rock and Fire policy will get into its way.
  • Stats: It has good Special Strike and higher Speed (which makes Electro Ball useful), even though its bulk isn’t impressive.
  • Movepool: As it comes with Bug Bite and Electroweb upon being captured. It should be taught Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
  • Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. At the Elite Four, it may contribute by taking out specific threats, but normally does not sweep.
  • Additional Comments: Joltik’s usefulness is usually limited only to Pokémon that are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it’s needed to reach 91% accuracy on Thunder.
  • Availability: Mid-game (Course 6 in a 25% experience rate).
  • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out from the final two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
  • Stats: Excellent bulk of 70/105/105 and Strike of 135 create Escavalier a powerful tank, though foundation 20 Speed means it will always move second.
  • Movepool: Tough ancient, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, also Swords Dance at 52, with Slash and Return as policy.
  • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier manages the end-game well through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are all shaky.
  • Additional Comments: Escavalier is a remarkably dominant Pokémon that, even though a hassle to get going, has an area in almost all remaining important battles. While the slow Speed can leave it open to standing and carrying hits continuously, the advantages it possesses make it rewarding. Be sure you receive a flat 26 or lower Karrablast to get Fury Cutter. Shed Skin is your favored skill as a Karrablast, because it becomes Battle Armor after evolving that helps Escavalier avoid significant hits.